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Japanese Episode 032 |
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![]() Episode Stats: Japanese Episode 32: "Sekichiku Ninja Taiketsu!" American Episode 32: "The Ninja Poke-Showdown!"("Sekichiku Ninja Battle!") Pokemon Dare Da? Konpan Japanese Air Date: November 4th, 1997 American Air Date: October 20th, 1998 Important Characters: Kyou (Koga), Aya (Aya) Important Places: Sekichiku Gym (Fuchsia Gym) As Satoshi-tachi search for the Sekichiku Gym in the middle of a huge forest, they come across a large Japanese mansion. Inside, Satoshi finds a Konpan, so he tries to follow the bug pokemon to find out where the master of the house is. As he pursues the pokemon, Satoshi realizes that the mansion is filled with booby traps! Invisible walls, doors leading to the side of a cliff, and flying shuriken all trouble Satoshi-tachi as they make their way through the mansion. They finally come across a room with a ninja dressed all in pink, Aya. The Konpan that had been wandering the mansion was hers, and with it she challenges Satoshi to a pokemon battle. Satoshi's Fushigidane quickly beats Aya's Konpan, so her elder brother Kyou steps in to battle. Kyou ends up being the Sekichiku City Gym Leader, and he starts his battle with a Konpan. Konpan quicly evolves into Morphon, and it battles it out with Fushigidane until the Rocket-Dan interrupt. After immobilizing all of Satoshi's pokemon with a web-like gunk, the Rocket-Dan round up all of the gym's Biriridama to take to the boss. Kasumi tries to lend a hand with her starfish pokemon, but Koduck is the only pokemon to come out. After a few pathetic attacks, Koduck begins to use some amazing psychic abilities! It seems that after Koduck's headache becomes severe enough, its psychic powers are awakened. The Rocket-Dan are ejected from the gym, and Satoshi and Kyou can resume their battle. Kyou's Golbat fights with Satoshi's Hitokage, whose flame attacks quickly beat the bat pokemon. Satoshi earns himself the Pink Badge and happily leaves for his next gym. Thoughts
Paint Edit
Side Note
Kabuki started
around the
late 16th-century. The plays were began with merchants who had
acquired
great wealth but could not advance socially because they were stuck in
their "commoner" class. So they produced these kabuki plays to
make
themselves more prominent in the commoner class (if you can't go up,
become
the best at where you are). The plays are usually taken from a
variety
of sources: jidai-mono (historical dramas, which tell of
the
adventures of noble warriors and such), sewa-mono (domestic
dramas
which tell of commoners), plays adapted from noh and kyogen
dramas (the little comic relief plays between noh plays), and
plays
adapted (sometimes verbatim) from the puppet theater (which had a
person
on the left narrate and say the dialogue while the puppets mimed out
the
performance--in kabuki, the actors themselves spoke the
dialogue).
Then there are plays made soley for kabuki plays, but they are few
compared
to the other kinds. Music is very important as it sets the mood,
and the actors usually say their dialogue to a song-like rhythm.
Emphasis is placed on gestures, as almost every gesture is accompanied
by a sound effect and has signifigance in the play--a wrong gesture
could
ruin the meaning of the entire play. Kabuki actors are usually
prepped
from the time they start school, and many families pass down the job
from
generation to generation (as many as fifteen or sixteen generations).
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